Beijing Olympic Park 3D Simulation System for Internet

HOU Tao, FAN Xiang-tao, GUO Hua-dong, SHAO Yun

 

National Key Laboratory of Remote Sensing Science, Institute of Remote Sensing Applications, CAS, Beijing, China, wuhanht@sohu.com

 

 

Massive data scene real-time simulation is not only one of many researches for digital earth application techniques, but also the important problem to be resolved for geographical information system developing towards the 3D analysis phase. With the quantity of 3D scene data increasing and popularization of graphics processing unit specially designed for graph rendering, if not obviously decreasing the graph quantity and complex of 3D scene, the research that some effective data processing and special graph rendering methods can be applied on general computers to speed up rendering and solve the conflict among the speed, quality and complex of massive data scene is becoming an important direction. At the same time, with the improvement of graphics cards performance and network bandwidth, people become more interested in the 3D simulation applications on the internet.

Based on the latest development of virtual reality technology, combined with the reality of Beijing Olympic Park, the related theory and methods are discussed and applied in this paper including the automatic simplification for models in massive data 3D scene and optimally processing assisted by GPU. Then the basic frame of constructing virtual Olympic Park is provided. The design of system and developing flow based on components are discussed in detail from several aspects such as function module, performance and configuration. At last an instant of web release for 3D simulation scene of Beijing Olympic Park is given and the wide foreground is shown.

 

Keyword: 3D Simulation, Beijing Olympic Park, Internet Release, Massive Data Scene, Optimization, GPU